![]() I'll address the fighting hardcore first. ![]() However, it makes no concessions for newbies, and fighting purists will baulk at the imprecision of the touchscreen controls. If you're a casual gamer and want a history lesson in fighting games, then this is a decent way of getting a good impression of what this early release had to offer audiences at the time. This iOS outing is a technically accomplished port of that great game, though it's so close as to occasionally be detrimental to the overall package. The King of Fighters '97 is my favourite canonical entry in the Orochi Saga. Since developer SNK was releasing a new version of its crossover 2D fighting game every year - while continuing to develop for hardware it knew intimately well - the improvements year on year were often staggering. ![]() ![]() ![]() The original The King of Fighters '97, which was released in the arcades and on home consoles of the time, is an immense piece of work.
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